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1. Q-Ships- new ship class? - in Player Features and Ideas Discussion [original thread]
Q-ships, also known as Q-boats, Decoy Vessels, Special Service Ships or Mystery Ships, were heavily armed merchant ships with concealed weaponry, designed to lure submarines into making surface attacks. This gave Q-ships the chance to open fire a...
- by Chrysalis D'lilth - at 2010.11.09 17:32:00
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2. Missile Spam/Lag Question/Change, Programmers and CCP Please Awnser - in Player Features and Ideas Discussion [original thread]
Just simplify it -: Perform the calculation like the poster said. Work out targets velocity/sig, distance and flight time of the missile. The damage done is applied at the end of the flight time but is determined when the missile is launched. ...
- by Chrysalis D'lilth - at 2010.10.27 13:09:00
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3. LEVEL 4s, SOLVED (OMG IT'S SO EASY!!!) - in Player Features and Ideas Discussion [original thread]
What would you buff? Level 5 missions? Its not like 0.0 complexes need buffing, short of dropping on an officer spawn and getting something worthwhile, running a 6/10+ will net you better isk/hour than anything in Eve. Despite the moans on the f...
- by Chrysalis D'lilth - at 2009.05.27 16:11:00
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4. Solution to the loggoffski - in Player Features and Ideas Discussion [original thread]
A simple solution to a controversial problem. When in space and you hit quit, begin a 1 minute countdown timer. You can not do this within 15 minutes of being in combat of another player (as per current 15 min aggression timers). During this 1 m...
- by Chrysalis D'lilth - at 2007.05.22 15:00:00
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5. Suggestion for breaking the blob - in Player Features and Ideas Discussion [original thread]
Originally by: Elain Reverse Stage 1: - This would entirely remove moment of surprise because everyone will know about atack, It will almost entirely remove need of scouts scouts. Unable to change fittings, simply not good idea, not eve...
- by Chrysalis D'lilth - at 2007.03.30 13:34:00
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6. Suggestion for breaking the blob - in Player Features and Ideas Discussion [original thread]
'Breaking down the Blob' Why ? Battles of 1,000+ ships on a single grid are completely unfeasible with current technology, lag makes play unbearable. Recently we saw a GM enforce a limit of 700ships in system, though while the efforts did pr...
- by Chrysalis D'lilth - at 2007.03.30 12:32:00
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7. Suggestion for breaking the blob - in Player Features and Ideas Discussion [original thread]
Summary The kinks aren't all worked out of which i'm sure someone will point out flaws, but the above is an outline of how i'd suggest resolving the current problem. Pro's - provides a solution which doesn't require a complete redevelopment of...
- by Chrysalis D'lilth - at 2007.03.30 12:32:00
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8. Modifying Statistics - in Player Features and Ideas Discussion [original thread]
I'm sure there are many players like myself who have a toon who doesn't have 'ideal' stats for whatever reason. Maybe its our first char and we didn't pay too much attention and realise some statistics play a far more vial role than others (percep...
- by Chrysalis D'lilth - at 2007.03.27 11:00:00
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